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Modder Ports Full Nvidia DLSS 5 Suite to Three Generations of AMD Radeon GPUs

A solo developer has released an update enabling Nvidia’s DLSS 5 Neural Rendering and other features on RDNA2, RDNA3, and RDNA4 graphics cards.

Illustration: A sleek black graphics card with multiple cooling fans rests on a dark surface.
AI-generated illustration: Threat Times

Key points

  • The DLSS-NR project version 0.8.0 adds full DLSS feature support to AMD GPUs.
  • Supported hardware includes Radeon RX 6000, 7000, and 9000 series cards.
  • The mod works in DirectX 12 games using FSR, DLSS, or XeSS upscaling.

Daniel Blanco released version 0.8.0 of the DLSS-NR project, a modification that brings Nvidia’s complete DLSS 5 suite to AMD Radeon graphics processing units. According to Tom’s Hardware, this update expands the initial September 3, 2026 release to include Super Resolution, Frame Generation, Ray Regeneration, and the latest Neural Rendering model.

The update integrates DLSS Ray Reconstruction, Super Resolution 4.5, Frame Generation, and the 310.9.16 Neural Rendering build. It also includes FSR 4.1.1 upscaling to ensure a consistent version baseline, rather than relying on varying FSR implementations found in different game scenarios. This consistency allows the mod to function more reliably across different titles.

Context and Background

AMD offers equivalents for many Nvidia features, such as FSR upscaling, frame generation, ray regeneration, and anti-lag technology. However, these AMD alternatives are not as widely supported by game developers as Nvidia’s proprietary offerings. Furthermore, AMD currently lacks a direct equivalent to Nvidia’s Neural Rendering technology, which motivated the creation of the DLSS-NR mod to fill this specific gap.

The initial release focused solely on bringing Neural Rendering to Radeon cards. The latest 0.8.0 update broadens this scope significantly by incorporating the entire DLSS feature set. This allows users to access Nvidia’s full image enhancement pipeline on hardware that does not natively support these specific algorithms or AI-driven rendering techniques.

Who Is Affected

The modification currently supports three generations of Radeon GPUs: the RX 9000, 7000, and 6000 series. These correspond to the RDNA4, RDNA3, and RDNA2 architectures, respectively. The mod operates in any DirectX 12 game that utilizes FSR, DLSS, or XeSS upscaling technologies, injecting itself into the existing upscaler pipeline to apply the configured settings.

Installation requires the NeuralHub mod loader, which provides a user interface for deploying the mod into detected games. Users enable FSR, DLSS, or XeSS within the game settings, and the mod intercepts the pipeline to apply DLSS features. An in-game overlay allows for real-time tweaking of these settings without exiting the application.

What should you do?

Users interested in testing this modification should verify their GPU architecture matches the supported RDNA2, RDNA3, or RDNA4 generations. They must ensure their games run on DirectX 12 and utilize compatible upscaling methods. Since this is a third-party modification, users should be aware that some visual effects may not function perfectly, as noted by the developer.

What to do and how to stay safe: AMD

  • Verify that your AMD GPU belongs to the RX 6000, 7000, or 9000 series before attempting installation.
  • Ensure the target game uses DirectX 12 and supports FSR, DLSS, or XeSS upscaling.
  • Download the NeuralHub mod loader to manage the installation and configuration process.
  • Monitor developer updates for performance improvements and bug fixes related to visual effects.

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Frequently asked questions

Which AMD GPUs are supported by the DLSS-NR mod?

The mod supports Radeon RX 9000, 7000, and 6000 series GPUs, covering RDNA4, RDNA3, and RDNA2 architectures.

How do I install the DLSS features on my AMD card?

You must download the NeuralHub mod loader, which provides a UI to install the mod into compatible DirectX 12 games.

Is the visual quality identical to native Nvidia DLSS?

The developer states output quality is very similar, but notes that some effects may not work 100% correctly.

Sources

  1. Tom's Hardware
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